A speculative design project, Parallel Clinic treats patients excessively absorbed by people’s lives through social media using virtual reality therapy. Treatments involve visual and physical simulation where patients experience the unfiltered lives of influencers or ordinary people from their social networks, surpassing the boundaries of privacy.
The space and the therapy beds were designed and rendered in Blender. Includes digital models from Turbosquid. The wall art in the Waiting Room are scans by
. Materials (wood, leather, metal, stone tiles) from